Burai Fighter Color (無頼戦士, ブライ・ファイター) - Game Boy Color Longplay - NO DEATH RUN (ACE MODE)
Burai Fighter Color (無頼戦士, ブライ・ファイター Burai Faitā Color) - Game Boy Color Longplay - NO DEATH RUN (ACE MODE) (FULL GAME).
Burai Fighter (無頼戦士, ブライ・ファイター Burai Faitā?) is a 1990 side-scrolling shoot 'em up video game developed by Taxan and published by Taito Corporation for the Nintendo Entertainment System. The game was released in North America in March of 1990, in Europe and Australia in 1990 and in Japan on July 20, 1990. The game was also ported to the Game Boy and retitled as Burai Fighter Deluxe, and was released in Japan on June 27, 1990, in North America in January of 1991 and in Europe in 1991; this port eventually wound up on the Game Boy Color as Space Marauder, originally released in Japan as Burai Fighter Color.
The setting for Burai Fighter, according to the manual, is to fend off seven bases of Burai, super-intelligent cyborgs. The player starts out with a relatively weak cannon but can upgrade to ring, laser, and missile weapons, which are much more powerful. The player can also choose from three difficulty settings: Eagle, Albatross, and Ace; but the fourth difficulty setting, Ultimate, must be unlocked. One proceeds by controlling the character in 8 directions and can shoot in a different direction from the direction he is looking.
Burai Fighter was enough of a modest success to receive a Game Boy port titled Burai Fighter Deluxe. "Deluxe" is a bit of an odd misnomer in this case as it's a scaled-back port, albeit a reasonably faithful one. It has similar levels to the original and the same bosses, but it's missing the two overhead base-finding levels. Even if you're not fond of those levels, Deluxe has some rather painful slowdown if the action gets too busy. It's a decent effort at replicating the original, but it's completely overshadowed by the Game Boy Color re-release it somehow got several years later. Given the somewhat generic title of Space Marauder in North America (originally just Burai Fighter Color), this version eliminates almost all of the slowdown of the old Game Boy port and the added color actually does look cool. It still doesn't have the top-down stages, but it's worth picking up if you like the original enough and/or didn't care for those levels. There were also plans for a Burai Fighter arcade game, and apparently it was released as a location test, but never received a wide distribution.