BURNOUT 2 * Gameplay [PS2]

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Walkthrough
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Burnout 2: Point of Impact is a racing video game developed by Criterion Games and published by Acclaim Entertainment for PlayStation 2, GameCube and Xbox. It is the sequel to the 2001 video game Burnout and the second title in the Burnout series. It was the last Burnout game to be released on the GameCube and the series would not see a release on a Nintendo platform until the release of Burnout Legends in 2005. The game also marked Acclaim's last entry in the Burnout series, as Acclaim would go bankrupt in 2004; the rest of the series would be published by Electronic Arts.


GAMEPLAY
The most notable feature that the series is known for is its crash mode. This series is well known for its emphasis on aggressive driving and high speed. In-race rewards are given to a player if they take risks such as driving towards oncoming traffic or deliberately attempting to make their opponents crash. In Burnout 3: Takedown the latter action, referred to in-game as a "takedown", was showcased extensively and gave rewards such as points and boost when successfully performed.

It was not the racing element of the game but the slow motion replays of crashes that show the cars being deformed realistically that brought Burnout to the attention of the public. Criterion picked up on this and introduced a special "Crash Mode" as part of Burnout 2: Point of Impact. In this mode, players are instructed to cause as much damage as possible by crashing their vehicle into traffic in a specially designed level featuring "crash junctions", areas where many vehicles are passing by (such as a highway). During these events, traffic is constantly the same, utilizing a trial-and-error method to succeed. The mode was excluded from Burnout Paradise due to the arrival of Burnout Crash!. Instead, it is replaced with a "Showtime" mode, which allows the player to crash "anywhere, anytime". Point of Impact also introduced a Pursuit mode, where the player drives a special police car and must chase down a speeding racer and stop them before the racecourse ends. This mode was discontinued, but it was featured in Burnout Legends and has reappeared as an available upgrade for purchase in Burnout Paradise known as Cops And Robbers.

The takedown element of Burnout 3: Takedown is what differentiates it from other racing games. It is an essential strategy for winning races, especially in single player. There is also a "road rage" mode in which the object is to takedown as many opponents as possible.

Burnout Revenge introduced the "traffic check" feature, which made it possible for the player to hit smaller traffic vehicles without crashing and to use them to try to take down rivals. Burnout Dominator is the only game without the crash mode from the previous games. Dominator mainly focuses on the original game's "Burnout", which is using up the entire boost meter non-stop and trying to chain boosts as long as possible.

Burnout Paradise added new features such as its open world gameplay where players could explore Paradise City at their leisure and race whenever they want once they get to race-starting areas called "intersections". It also introduced a feature called "mugshot" where, using the Xbox Live Vision camera or PlayStation Eye, it takes a "mugshot" of their opponent once the player took them down. #Gameplay

NO EMULATOR USED!!
Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.

https://www.retrorgb.com/upscalers.html
(RGB Video & XRGB-Mini Framemeister :: RGB101 / MY LIFE IN GAMING)
https://youtu.be/43dzrCAfU3A


Platform(s)
PlayStation 2
GameCube
Xbox

Release
PlayStation 2
NA: 3 October 2002
EU: 11 October 2002
JP: 1 April 2004
GameCube
NA: 8 April 2003
EU: 9 May 2003
Xbox
NA: 1 May 2003
EU: 9 May 2003

Genre(s) Racing

Mode(s) Single-player, multiplayer







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