Burnout (2002) Nintendo GameCube Gameplay by poor in HD (Dolphin)
Game name - Burnout
Console - Nintendo Gamecube
Game Release - 2002-04-29
Publisher - Acclaim, Criterion Games
Genre - Racing
The main gameplay mode in Burnout is the Championship mode, which is a selection of events with three or four races in each (or one, if the track is a marathon). Here the player competes against three other cars on various courses. Each event gets harder and requires the player to use faster cars to reach first place. After completing a Championship event, a Face Off challenge is unlocked which in turn unlocks a new car if won. Other modes include single race, time attack, and multiplayer modes. Single race is a mode where the player races against three opponents, and is very useful for practicing tracks before tackling them in a Championship. In time attack, the player must finish a lap in a certain amount of time.
Three other game modes are also available: Survival, Free Run, and Free Run Twin. Survival is as it says, where you need to complete a Time Trial race without crashing ONCE. Free Run is the opposite, a breath of fresh air as you race with no traffic. Free Run Twin is the same but with a second player.
RetroArch Settings
Core - Dolphin
EFB Scale - ×6(3840×3168)
Log Level - Info
CPU Clock Rate - 100%
Renderer - Hardware
Fastmem - On
DSP HLE - On
DSP Enable - JIT On
CPU Core - JIT64
Widescreen - ON
Widescreen Hack - On
Progressive Scan - On
PAL60 - On
Max Anisotropy - 16
Scaled EFB Copy - On
Store EFB Copies On GPU - On
Fast Depth Calculation - On
Texture Cache Accuracy - Fast
OSD Enabled - On
My PC Specs
OS - Windows 10 Home
CPU - Intel Core i7-7700K @ 4.20GHz 4.20 GHz
GPU - NVIDIA® GeForce® GTX 1070
RAM - 16.0 GB
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#nintendo
#racing