Burnout Revenge Playthrough (Xenia) - Part 15 - Final Grand Prix (END)
This is it, the carnage is over. Completing bunch of races and road rage which is the most chaotic i ever do in this playthrough contains bunch of retries as well cause it's not easy.
This game is more of a mayhem than previous but physics is still better on that than this. Liking the gameplay for it's mechanic(traffic checking) thought that is interesting and the music. But there is a cons, hitting crashed out opponents didn't affect me at all which makes it less risky than previous which crashed me out when get hit and for completionist, getting all of challenge sheets is not easy especially on all tracks where on some there may not be many jumps that you can do on and only possible when there's a good oppoturnity for it or it's luck based on ai positioning(mostly physics being weird).
And for this version of the game, i don't like it as much of the previous gen mostly because of overexposed graphics, heavier to take them down than already is and not much of a vibe. My nostalgia is less when i see this cause bunch of my memories were on ps2 version that i did play back in the day.
Changes in xenia configuration using xenia manager:
XMP Volume: 100
Fullscreen: ON
Display Resolution: 1920x1080
VSync: ON
FPS Limit: 60
API: D3D12
VRR: OFF
Scaling: FSR at around 50%
Input System: Keyboard
Keyboard Mode: Enabled
Controller Vibration: OFF
Playlist: • Burnout Revenge Playthrough [Xenia]
Specs:
OS: Windows 11 24H2 x64
CPU: AMD Ryzen 5 4500
GPU: Powercolor RX 6600
RAM: 2x8GB GeIL Evo Potenza DDR4-2666mhz
Storage Type: HDD
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