C++ 3D DirectX Tutorial [Normal Mapping Part 1]

C++ 3D DirectX Tutorial [Normal Mapping Part 1]

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Duration: 26:45
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C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration.

In this video we learn the basics of normal mapping.

Wiki: http://wiki.planetchili.net/index.php?title=Hardware_3D_(C%2B%2B_DirectX_Graphics)_Tutorial_34

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