![C++ 3D DirectX Tutorial [Normal Mapping Part 3 - Tangent Space]](/images/yt/pn/c-3d-directx-tutorial-normal-mapping-part-3-tangent-space-zrfnp.jpg)
C++ 3D DirectX Tutorial [Normal Mapping Part 3 - Tangent Space]
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C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration.
In this video Chili finally spills the beans and we study and implement tangent space normal mapping. Also, another episode of me correcting crap that I screwed up, yay!
Wiki: http://wiki.planetchili.net/index.php?title=Hardware_3D_(C%2B%2B_DirectX_Graphics)_Tutorial_34
Patreon: https://www.patreon.com/planetchili
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3d game programming
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