Mipmapping / Anisotropic Filtering [C++ 3D DirectX Tutorial]

Mipmapping / Anisotropic Filtering [C++ 3D DirectX Tutorial]

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Published on ● Video Link: https://www.youtube.com/watch?v=V20o7Ldv3pQ



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Duration: 22:59
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C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration.

In this video we improve the quality of our textured rendering with mipmapping and anisotropic filtering.

Wiki: http://wiki.planetchili.net/index.php?title=Hardware_3D_(C%2B%2B_DirectX_Graphics)_Tutorial_38

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