C++ Plugin Based State Machine: Fighting Game | 03 | Live Training | Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=R2V_D5Krdy4



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Duration: 1:59:43
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Announce Post: https://forums.unrealengine.com/showthread.php?125193

Richard and Ian are back with their State Plugin that they worked on for their last two streams. Now they are using it to not only control quests, but to detect an input combo was triggered for a fighting game. Come see the versatility of C++ plugins in UE4!

Part 1: https://www.youtube.com/watch?v=hr9ybCCPw9Y
Part 2: https://www.youtube.com/watch?v=0MhL9O09ZsM




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Tags:
Game Development
C++
Gamedev
Unreal
UE4
Programming



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