C++ Plugin Based State Machine: Game Code | 02 | Live Training | Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=0MhL9O09ZsM



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Unreal (1998)
Duration: 1:25:36
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Announce Post: https://forums.unrealengine.com/showthread.php?124078

Part 1: https://www.youtube.com/watch?v=hr9ybCCPw9Y

Richard and Ian will be continuing their development plugin-based game code! Game systems written as plugins can be ported easily from one project to another and are a good way to build game-agnostic systems. The state machine they are building can be used for tracking all kinds of quest and player decision data.




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Tags:
Game Development
Unreal Engine
UE4
C++
Code
State Machine
Plugin



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