C++ Plugin Based State Machine: Game Code | 01 | Live Training | Unreal Engine
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Published on ● Video Link: https://www.youtube.com/watch?v=hr9ybCCPw9Y
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Richard and Ian lay the groundwork for plugin-based game code! Game systems written as plugins can be ported easily from one project to another and are a good way to build game-agnostic systems. The plugin they build is usable as a state machine, a valuable concept for many different types of games.
Assets Available here: https://forums.unrealengine.com/showthread.php?122369
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