Caelus | SideFX Labs | 04 | Buildings 1
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Published on ● Video Link: https://www.youtube.com/watch?v=BD6GYHRQg5g
Lessons and Project Files: https://www.sidefx.com/tutorials/caelus/
Explore how the building modules of Caelus were generated. The buildings are procedural and can be dynamically adjusted, and consist of elements such as arched roofs, multiple window types, greebles, and procedural texture generation using COPs.
Labs Tools and Aliases Used: Remove Inline Points, Labs Sort, Transform from Centroid, Labs Thicken, Labs Symmetrize, Labs Polyslice, Labs Attribute Normalize Vector, Labs Mesh Tiler, Labs Lot Subdivision, Labs Polyscalpel, Labs Edge Group to Curve, Labs Box Clip, Labs Align and Distribute, Labs Fast Group Unshared, Labs UV Unwrap Cylinder, Labs UV Transfer, Labs Cylinder Generator, Labs Dissolve Flat Edges