Call Of Duty 2 Part #11: The End Of The Beginning No Commentary

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Call of Duty 2
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Duration: 7:16
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Previous Mission: https://www.youtube.com/watch?v=9U-LEsVKS-g

Game: Call of Duty 2
Campaign: British
Chapter: 4
Chapter Name: The Battle Of El Alamein
Mission: 11 (4th in British Campaign)
Mission Name: The End Of The Beginning
Character: Sergeant John Davis

"The End of the Beginning" is the eleventh level in Call of Duty 2. The mission is based in El Daba, Egypt. It is also the level featured in the pre-release demo of the game.

The player spawns in a truck. When it stops, get off and run to the building in the center of the area.

Get to the right of the building, some troops hiding behind junk on the other side will be there. There's a respawner to the right of it, so the player will have to get relatively close to disable it, but not close enough so that the enemy hits the player. The best way to do so is to go right and hide behind the jeep and the kiosk next to it. Troops will throw grenades at the player once getting to it, just run back until they explode. Now, hide behind the jeep and snipe the troops with the rifle. Try to peek out, shoot then go back while cycling the bolt. Keep doing this until everybody is dead.

Go left and get near the MG42 gunner on the second floor, but don't get near him. Instead, walk until the two MG42 gunners in front of the building can be seen. Take them out, then focus on the porch to the right of the second story gunner and take him out as well. When they're all out, go into the building.

When exiting the building, the player will end up in a small alley. There's an MG42 to the right, eliminate this threat. There are two troops next to him, so toss a grenade to flush them out.

Get out of the alley and the player will see the guns. To disable them, the player only has to kill one operator. This means that even though the game may say that a gun has been taken out, most of the operators will be alive and will attack the player.

Since this is a pretty long area, stay near the entrance to the area and snipe the enemies with the rifle. The only real threat is an enemy on top of a roof at the right. Take him out and it should be smooth sailing. Keep on firing, and all the enemies in the area will be eliminated.

After taking out the gun operators, move forward until arriving at a small bazaar just past the third gun. Just past the wall on the left is a building that has a radio, the player needs to get to it. There's an MG42 on the second floor, so a direct assault is out of the question. Instead, flank it from the side.

Go through the doorway on the right and get on the left side of a nearby building. Enemies will be pouring out from the left side of the building. Take them out, get near the end of the building, then look to the left. The player will see a small hole to crouch through. Do so, and end up at a side entrance to the building. Go in.

Go to the left until a stairway on the right is visible. Troops will be coming from and across it, so toss a grenade at the stairway then go back to the front and go to the right side. Take any enemies on the right side first, then anybody that's left on the stairs. Go up them, then find the way outside. There's a radio on the second-floor porch, so use it.

Now the player needs to find some Intel at a nearby house. Get out of the house and take a left. Go through the doorway that was taken earlier, but this time go right. The player will then see a street blocked by garbage with MG42 gunners firing at the end of the street. There's a side entrance on the left, so get on the left and look for a door made out of metal bars. Go through it and follow the allies into a room. Take a left and the player will see troops running into a staircase. Take them out, then go up the staircase and take a right.

The player will be in a room overlooking the MG42 gunners at the end of the street. When they're out, advance until the left side of the gunners can be seen. Go inside the building.

Inside the building, there are troops hiding behind the doorway on the other side of the entrance, eliminate them. Go into the room they were in and take a right to a staircase. Get to the top and turn left. There is intel on a table, grab the Intel.

After grabbing the Intel, get on the porch outside and jump off it. Get to where the gunners are and take a left. There is another metal bar gate. Go through it. Head forward to the exit. The player can get to the exit from the stairs or from the bottom path.

For Intro Music Download - https://www.mediafire.com/file/fmiwgy...
For Outro Music Download - https://www.mediafire.com/file/cdltfo...

Video Recorded By - www.bandicam.com
Video Edited By - www.bandicut.com

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