Let's Play Call Of Duty 2 Part 8: The Diversionary Raid No Commentary

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Call of Duty 2
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Duration: 8:25
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Previous Mission: https://www.youtube.com/watch?v=eYa1PXFiB_c

Game: Call of Duty 2
Campaign: British
Chapter: 4
Chapter Name: The Battle Of El Alamein
Mission: 8 (1st in British Campaign)
Mission Name: The Diversionary Raid
Character: Sergeant John Davis

"The Diversionary Raid" is the eighth level in Call of Duty 2.

The player will spawn on a cliff, overlooking the start of a trench network. Go forward through the trench system until reaching a dead-end and a gun. Look on the left, there will be a slope that leads to the gun. Go up and clear out the enemies on the hill. Then, turn until another slope that has a bunker entrance is just past it. Go through it and enter the bunker. In the bunker, turn left and go forward. On the right, the player will see a doorway.

When the bunker is cleared out, go back up and go forward. Eventually, one will be at the second hardpoint. Take them out and go back, but this time take a left. Follow it, and the player will be at a fork. The right side is closed off for now, so go left.

As the player is going left, take another left. Keep going, and there will be a lot of junk in the trench. Follow it until a dead end that leads to the desert on the left and a bunker is on the right.

After clearing out the bunker, go left and get near the ladder, go up and take out the troops manning the MG42.

After taking out the last hardpoint, the player will have to meet up with Captain Price. Go back to the fork, but this time take a right. Keep going and take out whatever resistance is left.

At the end of the trench, there are two troops in a hole that's in front of the exit. The player will meet Price just past the hole troops.

The player will have to destroy five sets of exploding barrels and three ammo depots. Start off by clearing out the troops in the front that are behind the crates and sandbags. When there are about one or two troops left, run up there and kill them to shut off the respawner. Keep going until past the building, turn right and go forward. Here is the first collection of explosive barrels. Destroy them and move on.

There are two depots on the opposite sides, but if the player tries to destroy one, the troops outside will converge on the player's location. In addition, there are troops coming out of the depots. Instead, hang back and snipe some troops and throw two grenades just past the boxes on the opposite side. These grenades will take out the opposite troops and will hopefully take out the two barrel clusters on the other side. When there isn't a lot of troops, go to the depots and blow them up.

Now the player will have to take out the last depot and barrel clusters. If grenades have been tossed correctly, two clusters near the boxes on the other side will be destroyed. If not, find them on the left and right sides of the box area, respectively. Go up to the last depot, and there are two more barrel clusters to the left of the depot in the front, blow them up. Finally, go to the depot and blow it up.

For the last part of the level, the player will have to take some Intel from another trench. Go back to the route that was taken to get to the first barrel cluster, but this time go left. The allies are huddled around a door. One of them will blow it up, allowing the player to access it.

Go in and take a left, then forward. There's a troop behind some junk in the forward path, so be careful. After he's out, take a right, then go forward. The player will be at another fork with troops at the end. Take them out, then look left and toss a grenade. The left is a dead-end, but there's a troop behind the junk. Look right, there are troops hiding behind junk near some stairs. If the player has a grenade, use it on them. If not, rush them with an SMG.

Go down the stairs, and enter another bunker. There's a ton of troops at the main room, so get ready to toss a grenade or two at them. If the player has none, peek out and slowly snipe them. When the main room is clear, go in and take a left. There is a troop behind a bunk-bed. Take him out, then go left again. In this room is the Intel. Grab it and go back outside.

Get on the road between the trench exit and the sandbags, and the player will exit the level.

For Intro Music Download - https://www.mediafire.com/file/fmiwgy...
For Outro Music Download - https://www.mediafire.com/file/cdltfo...

Video Recorded By - www.bandicam.com
Video Edited By - www.bandicut.com

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