
Call of Duty Vanguard Xbox Series X|S and Xbox One X/S Frame Rate Test (Beta)
Call of Duty Vanguard Xbox Series X, Xbox Series S, Xbox One X and Xbox One S frame rate test showing the games framerate/fps during the Beta.
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The version tested was 1.0.3.0 on Xbox One X/S and 1.0.3.0 on Xbox Series X|S except for the Xbox Series X 120fps footage which is from 1.0.4.0 which fixes many of the graphical issues that were present early in the beta.
Timestamps
00:00 Xbox One S
04:17 Xbox One X
08:32 Xbox Series X 60fps Mode
12:48 Xbox Series X 120fps Mode
17:04 Xbox Series S 60fps Mode
21:20 Xbox Series S 120fps Mode
Xbox One S uses a dynamic resolution with the highest resolution found being 1600x900 and the lowest resolution found being 800x900. On Xbox One S a form of temporal upsampling is used that can reconstruct a 1600x900 resolution when rendering below this resolution.
Xbox One X uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 1920x2160. On Xbox One X a form of temporal upsampling is used that can reconstruct a 3840x2160 resolution when rendering below this resolution.
Xbox Series S in both modes uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being 960x1080. The 60fps mode spends much more time rendering at 1920x1080 than the 120fps mode does. On Xbox Series S a form of temporal upsampling is used that can reconstruct a 1920x1080 resolution when rendering below this resolution.
Xbox Series X in the 60fps mode uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 1920x2160. On Xbox Series X in the 60fps mode a form of temporal upsampling is used that can reconstruct a 3840x2160 resolution when rendering below this resolution.
Xbox Series X in the 120fps mode uses a dynamic resolution with the highest resolution found being approximately 2730x1536 and the lowest resolution found being approximately 1365x1536. On Xbox Series X in the 120fps mode a form of temporal upsampling is used that can reconstruct a 2730x1536 resolution when rendering below this resolution.
All four consoles in all modes all appear to be using a form of Variable Rate Shading. The temporal upsampling used also seems to reconstruct the parts of the frame with a reduced shading rate from VRS.
The Xbox Series consoles in both modes has screen space shadows, screen space reflections and shadows from spotlights not seen on the Xbox One consoles https://bit.ly/3AAkW72
Stats: https://bit.ly/3hO1nkb
Frames Pixel Counted: https://bit.ly/3nT1jn1
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