Assassin's Creed Odyssey PS5 vs Xbox Series X|S Frame Rate Test (60fps Backwards Compatibility)
Assassin's Creed Odyssey frame rate comparison comparing the framerate/fps on PS5 vs Xbox Series X vs Xbox Series S with the 60fps patch running via backwards compatibility.
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The versions tested were 1.5.5.2663 on Xbox Series consoles and 1.55 on PS5. There may be time of day and weather variance in some clips.
PS5 uses a dynamic resolution with the highest native resolution found being 2880x1620 and the lowest native resolution found being approximately 1824x1026. Native resolution pixel counts at 2880x1620 seem to be uncommon on PS5. PS5 uses temporal upsampling that can reconstruct a 2880x1620 resolution when rendering natively below this resolution.
Xbox Series X uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being 2432x1368. Native resolution pixel counts at 3840x2160 seem to be rare on Xbox Series X. Xbox Series X uses temporal upsampling that can reconstruct a 3840x2160 resolution when rendering natively below this resolution.
Xbox Series S uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest native resolution found being 1280x720. The cutscenes are capped at 30fps on Xbox Series S and the only resolution found during cutscenes was 1920x1080. Xbox Series S uses temporal upsampling that can reconstruct a 1920x1080 resolution when rendering natively below this resolution.
Stats: https://bit.ly/3jh07Hk
Frames Pixel Counted: https://bit.ly/3DgG2Jf
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