Call of Juarez: Reversed elevation HRTF with DirectSound3D API

Call of Juarez: Reversed elevation HRTF with DirectSound3D API

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Published on ● Video Link: https://www.youtube.com/watch?v=LHC_Y0HvXeI



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Duration: 0:42
275 views
10


You just can't win. Previously, I reported that OpenAL mode had reversed front and rear channels with HRTF. (https://www.youtube.com/watch?v=63LTnsG69uk) However, in a new find, it seems that even DirectX mode with DSOAL has reversed height channels. As you can hear in the video, enemies above you will sound like they are below you. This bug doesn't seem to apply to every sound in the game, just enemy sounds it seems.

This video uses the FOV Trainer and black bars fix from WSGF:
http://www.wsgf.org/dr/call-juarez



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Tags:
Call of Juarez
Techland
2006
FPS
Western
Action
DirectSound3D
DSOAL
OpenAL Soft
HRTF
EAX
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
I Drink Lava



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Call of Juarez Statistics For I Drink Lava - 3D Game Audio

Currently, I Drink Lava - 3D Game Audio has 957 views for Call of Juarez across 3 videos. Less than an hour worth of Call of Juarez videos were uploaded to his channel, less than 0.39% of the total video content that I Drink Lava - 3D Game Audio has uploaded to YouTube.