Camera Inertia makes the game a little more enjoyable「Hammerwatch II」

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Published on ● Video Link: https://www.youtube.com/watch?v=el7RpxjivpI



Hammerwatch II
Game:
Duration: 6:35
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SKIP TO 2:55 TO SEE THE WIGGLE. A little exploit I found today by loading in the tower defence mod prior to playing. It came from a persistant console variable, g_cam_taut (default 0.8, TD mod sets 0.5, I recommend about 0.7 for keyboard/mouse and 0.3 for controllers)
Side note: HW2's release state is a little controversial due to fundamental design flaws/limitations and its rather expensive (for its category) but the save state logic is to be changed to what I presume to be HoH style that allows you to bring over characters but honestly they should make the world more open, only requiring the entire party to be present at boss battles rather than having to drag your entire party in every level transition.

Quests are also rather iffy.

0:00 default (camera tied to avatar)
1:35 load up tower defence mod
2:55 watch me wiggle
=========================
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Cockpit Sounds (War Thunder, uses legal map/flight model data port 8111):
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Hammerwatch II Statistics For ZdrytchX -{Reference

ZdrytchX -{Reference presently has 168 views for Hammerwatch II across 2 videos, with his channel publishing less than an hour of Hammerwatch II content. This makes up less than 0.16% of the total overall content on ZdrytchX -{Reference's YouTube channel.