Can I Defend Helm's Deep Against 3 BRUTAL AI? | Lord Of The Rings Battle For Middle Earth 2 - FPS

Can I Defend Helm's Deep Against 3 BRUTAL AI? | Lord Of The Rings Battle For Middle Earth 2 - FPS

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The full might of Isengard is bearing down on us. How long can we survive?

What will break first, the walls or the game itself?

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The Lord of the Rings: The Battle for Middle-earth II is a 2006 real-time strategy video game developed and published by Electronic Arts. It is based on the fantasy novels The Lord of the Rings and The Hobbit by J. R. R. Tolkien and its live-action film series adaptation. It is the sequel to Electronic Arts' 2004 title The Lord of the Rings: The Battle for Middle-earth. Along with the standard edition, a Collector's Edition of the game was released, containing bonus material and a documentary about the game's development.

The story for The Battle for Middle-earth II is divided into Good and Evil Campaigns. The Good Campaign focuses on Glorfindel, an Elf who is alerted to a planned attack on the Elven sanctuary of Rivendell. With help from the Dwarves and other Good forces, the Elves attempt to eliminate Sauron and his army to restore peace in Middle-earth. In the Evil Campaign, Sauron sends the Mouth of Sauron and the Nazgûl to muster wild Goblins. With his army, Sauron moves forward with his plan to destroy the remaining Good forces in the North. The Windows version of the game was released in March 2006 and the Xbox 360 version was released in July 2006.

The Battle for Middle-earth II received generally favorable reviews from video game critics. Reviews praised the game's integration of the Lord of the Rings universe into a real-time strategy title, while criticism targeted the game's unbalanced multiplayer mode. The Battle for Middle-earth II received numerous awards, including the Editors' Choice Award from IGN. At the end of March 2006, The Battle for Middle-earth II reached fourth in a list of the month's best-selling PC games. A Windows expansion pack for the game was released in November 2006, called The Rise of the Witch-king, which features a new faction known as Angmar, new units, and several gameplay improvements. The official game servers were shut down for Windows in 2010 and Xbox 360 in 2011, however Windows users may still play online using unofficial game servers.

he Battle for Middle-earth II is a real-time strategy game. Similar to its predecessor, the game requires that the player build a base with structures to produce units, gather resources, research upgrades, and provide defenses. Units are used to attack the enemy and defend the player's base. Players win matches by eliminating all enemy unit producing structures. Unlike the first game, the player can build an unlimited number of structures anywhere on the map, allowing for more freedom in base building and unit production. Players can build walls to defend their base; however, the walls can only be constructed within a certain proximity to the players fortress. They can also construct arrow and catapult towers on building plots around a fortress to provide defensive support and basic protection. Along with this, each factions' fortress is uniquely equipped with a special power reached only by purchasing necessary upgrades. The game's HUD, called the Palantír, shows the player's hero units and their abilities, a mini-map, and objectives.

Units are classified into one of several classes: infantry, ranged, pikemen, cavalry, or siege. Each unit class has unique strengths and weaknesses, emphasizing the importance of properly matching up units in battle to increase their effectiveness.[6] Hero units are unique in that only one of each can be created; they consist of characters from the novel, such as Aragorn, Legolas, Gimli, Saruman, Nazgûl, Mouth of Sauron, Arwen and Shelob, or are created via the game's Hero Creator (only accessible via the PC version). If the player kills Gollum, a non-player character, they are rewarded with the One Ring. The item can be used to summon one of two ring heroes for a price of 10,000 resources, Galadriel and Sauron, depending on the player's faction. Ring heroes have extremely strong armor and powerful attacks, making them among the game's most over-powered units.

The War of the Ring mode carried over from the first game in the series combines turn-based strategy elements with real-time skirmishes. Middle-earth is divided into territories; players can construct buildings to produce troops only in a claimed territory.

The game was released by Electronic Arts on March 2, 2006 for Windows and July 5, 2006 for Xbox 360.




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