Canabalt - RUN!! | 2010 | PSP Minis
Canabalt is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written for Adobe Flash, then ported to iOS, Android, PlayStation Portable, and Ouya. An authorized version for the Commodore 64 was released on cartridge. Canabalt has been credited with popularizing the endless runner subgenre. The player controls an unnamed man fleeing from an unknown threat. As the game begins, the player character jumps from the window of an office building onto the roof of a neighboring building. He then proceeds to run forward automatically, continually accelerating as he moves. The only control the player has over the character is through a single button, which makes him jump; either from building to building or over obstacles. Missing a jump to another building will cause him to fall to his death, while colliding with a crate or an office chair will reduce his speed. Bombs are also occasionally dropped into the player's path, causing death if not avoided. Unlike most platform games with predesigned stages and which can be played to completion, the landscape of Canabalt is procedurally generated and endless. The objective of the game is to achieve the highest score, measured in meters per run. Some versions of the game have online leaderboards, allowing players to compete for ranking.
PSP MINIS
Playstation Minis (aka PS minis and PSP minis) was games available to download from the PlayStation Store. Many of them are also compatible with the PlayStation 3 (PS3), as well as a few of them with PlayStation Vita (PS Vita) and PlayStation TV (PS TV) as indicated.
GAME RECORDING INFO:
The PlayStation Portable (PSP) is a handheld game console developed by Sony. It was first released in Japan on December 12, 2004. Its screen is a backlit LCD screen, with a slight shade of blue in its color. In this video I tried to simulate these screen characteristics. Besides that the game was integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio.
Thanks for watching. If you like this type of content please consider signing up.Canabalt is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009.[9] The 2D side-scrolling video game was originally written for Adobe Flash, then ported to iOS, Android, PlayStation Portable, and Ouya. An authorized version for the Commodore 64 was released on cartridge. Canabalt has been credited with popularizing the endless runner subgenre.[