C&C Red Alert 2 YR Mental Omega Allied Mission 10: The Gardener

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The tenth Mission of Allied Campaign in Mental Omega played on Medium

The first and only time you are ever gonna play as the Pacific Front, don't get your hopes up to see any of their "cool" units though, you are going to have alot more fun with them later on the other campaigns...

This one is quite the boring Mission, once you know the layout it's a pretty easy one too.

To start things of head South with your Tsurugi and take out all Infantry units, grab one of the two Armor crates (the upper right ones) and save the other ones for later. Now head for the first temple next to your starting location, free the Scientist and head to the North-East to that open plain space (don't stay on the main road for too long incase the Nuwa Cannon has entered the field!) you can ditch your Scientist on that plain, move to the American outpost to the south now, and enter it once the Miner makes a pass.

Act fast since the Guardian GI you get dies very fast to the Strykers and the GI's will try to kill your Scientist, once you got your Guardian GI out of the outpost head to the south again to collect the remaining power up crates, you can also head to the North towards the extraction point to find two more Crates aswell.

Now it's just a matter of inching forward till you locate one of the Temples and clear out all hostiles around it (let your Tsurugi scout ahead, if you encounter a structure or tank Let your G. GI handle it, if it's infantry or Strykers let your Tsurugi handle it.)

Once all Scientists are rescued you have to bring them over to the extraction zone where a allied Batlle Fortress will spawn in, once all Scientists are gathererd there, Mission Accomplished.

Like I said earlier, quite boring Mission in comparison to the earlier ones, once you have encountered the initial threats and figured out how to deal with them there is really nothing that can really harm you, enemies will to my knowlegdge never hunt for you unless provoked (don't know how it is on Mental though.) and there are really not many traps at all that could catch you off guard (save for the Attack Dogs on the second temple.)







Tags:
Command & Conquer Series (Video Game Series)
Command & Conquer: Red Alert 2 (Video Game)
Real-time Strategy (Media Genre)
Mental Omega
Red Alert 2
Yuris Revenge
C&C



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