C&C RED ALERT 2 Yuri's Revenge - Allied Fan Mission EXECUTE YURI #2

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Execute Yuri, Allied Mission made by FlyingZ for C&C Red Alert 2 Yuri's Revenge. Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in C&C Red Alert 2 Mental Omega 3.3 or C&C Red Alert 2 Mental Omega 2.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.

Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.

We've finally tracked the Yuri, where he hides in his main base and the big Fortress built in the center of this base complex. Because this mission is very easy on hard, you might finish it very quickly because AI rarely attacks and you have two nicely developed allies next to you. Your starting base is also very nicely developed, you have lots of Prism Towers and Patriot Rockets but you need to create the Airfield and Battle Lab without Purifier. In the northeastern corner of the map there is a Secret Lab that can be infiltrated with a Spy, unfortunately there is no chance or reason to capture it. The Yuri's attacks will be very weak and rather rare, the best thing they can throw at you are the groups of Floating Disks but you have simply too many Patriots to let them away. Behind your base there is also a very nice and big ore field that can be exploited by your Chrono Miners a lot, you might also build another Refinery to have more space for unloading. Not so far away from this ore field to the south are two Oil Derricks, you better capture it first before your allies do it for their own purpose of simply wasting it. You might also build additional War Factories and simply spam LOTS OF PRISM TANKS THAT IN VANILLA RED ALERT 2 ARE ANTI-EVERYTHING, and their range + damage are really insane. Head north to the concrete platform where the Tech Machine Shop is placed, destroy all Psychic Towers and Bio Reactors on the way to capture it later with the Engineer. Attacking the main base might be a little bit harder, the AI reacts to your attacks and simply uses all 4 War Factories at once, try to destroy Magnetrons and Masterminds as soon as possible. You can try to break through the entry nearby, just destroy the Psychic Towers and roll inside to base focusing on War Factories first, then Construction Yard and Fortress at last. The mission is accomplished, you can now focus on the execution of Yuri Prime and the rest of his army in the ending cutscene of this mission.

Credits - https://pastebin.com/8Gj9VZGi
FlyingZ website - https://sites.google.com/site/flyingzmaps/




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