C&C RED ALERT 2 Yuri's Revenge - Allied Fan Mission EXECUTE YURI #1

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Execute Yuri, Allied Mission made by FlyingZ for C&C Red Alert 2 Yuri's Revenge. Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in C&C Red Alert 2 Mental Omega 3.3 or C&C Red Alert 2 Mental Omega 2.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.

Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.

Execute Yuri is a set of the two Allied missions, where our objective is to take a pursuit on the escaping Yuri Prime. From this set of missions, only the first one can make you problems because the beginning is a typical strike force mission with limited forces. And it has got some nasty traps as always, there are some ambushes on your way to reach the safe spot, including units spawned just in front of you. Even not so far from your starting point there is a trap where enemy AI *suddenly* places Grand Cannon just in front of your forces, be warned. Other traps include nicely hidden Mirage Tanks on the ore field, Chrono Legionarres behind the trees or simply put, Adepts and Viruses out of your range. Unfortunately you are forced to scout very carefully without going too far because you might suddenly get subdued by Psychic Towers or even Masterminds on your way. The best way probably is to head southwest and then go northeast using the bridges, the Tech Buildings to capture are unfortunately traps that explode when Engineer is nearby. The problems begin when you are very close to the point where the Allied MCV is going to arrive, when you pass the gigantic ore field simply destroy the all miners, it will be useful. The Allied MCV arrival triggers with destroying all of the Industrial Plants on the hill, when it arrives simply begin the base building phase and make a stable economy. Just nearby your base are the two Oil Derricks that you should capture as soon as possible, you would also send Engineers to capture the Refineries near ore field to get some build space next to it. Remember that the Allied and Soviet bases will turn against Yuri when you just destroy the Psychic Beacons inside the bases, you might use Chrono Legionarres and Rocketeers for these tasks. With these bases at your side, the remaining Yuri's base won't be a problem for you, just rush inside with your Prism Tanks and the mission will be completed in a matter of minutes.

Credits - https://pastebin.com/8Gj9VZGi
FlyingZ website - https://sites.google.com/site/flyingzmaps/




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