Capcom Classics Collection [PS2] - SF2:WW play as Bosses
This is a demonstration of selecting the bosses in SF2:WW in the PS2 version of Capcom Classics Collection. Read on below for more information...
This is a demonstration of selecting and playing as the boss characters Balrog, Vega, Sagat and M.Bison in the game Street Fighter 2: World Warrior, contained in Capcom Classics Collection. The 4 bosses in World Warrior are unplayable characters.
This video demonstrates what happens should you use alternative methods to select them in SF2WW. The results are somewhat interesting and disappointing to say the least.
The interesting thing is that the game doesn't freeze/lock when playing as them... but the disappointment comes from the fact that you cannot perform any moves with them whatsoever. The 6 buttons do absolutely nothing. You can only move around, jump and block with them.
This video demonstrates all kinds of stuff with them - such as how they appear on the character select screens, how they operate in-fight and how they appear on the Continue screen. Some "out-of-bounds" characters are also shown as well.
====== Additional Information ======
---- On the Versus character select screen, once you highlight a boss you can use Left and Right to scroll through them in order.
---- On the Versus character select screen, the bosses' portraits are oversized. This is because they are not meant to be selected in this mode.
---- On the Versus character select screen, the bosses' cursor positions/slots are positioned in unorthodox scattered areas. In PS2 Capcom Classics Collection, you can only see Vega's cursor position at the top-left.
---- On the Arcade character select screen, you need to confirm selection first to get the bosses' portraits to show up.
---- As mentioned earlier, apart from moving, jumping and blocking you cannot do anything else with the bosses in-fight. This is due to the Human flag having no set programmed moves for them.
---- They appear and operate flawlessly on the Continue screen, which was surprising.
---- On the Arcade character select screen, the bosses' portraits appear in their exact positions as they do in Champion Edition and Hyper Fighting. This is expected anyway because they can legitimately appear on the Training Mode character select screen as selectable CPU opponents. Their portraits are oversized, as you can see from the 'cut-off' point below the blue 'corner L' sprite.
---- Vega (claw) can only block low. This is because his 'standing block' is normally his backflip when the CPU controls him.
---- This time, on the Versus character select screen they used the correct 2P cursor. It was the wrong one on the Saturn version.
---- As this is a port of the PS1 version, some of the character portraits on the left 1P side appear only very slightly distorted. It is improved from the PS1 version, but if you look hard enough you can spot the distortions (for example 1P Ryu portrait in Versus Mode, see how his jawline doesn't line up?)
---- Unrelated, but in this version of the game all the sounds and music seem to be in a slightly higher pitch... this is definitely noticeable for the voices. I wonder why this is?
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