Capsule representation of characters in The Last of Us Part II

Capsule representation of characters in The Last of Us Part II

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Published on ● Video Link: https://www.youtube.com/watch?v=1J6aAHLCbWg



Duration: 0:46
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Here's a neat little "peeking beyond the veil of graphics tech" moment I spotted in The Last Of Us II; this pipe lets you distinctly see the capsule representation of characters used in non-screenspace reflections—and, I believe, also in the soft directional occlusion shadows.

This video was significantly brightened (using Adobe Media Encoder SDR Conform) to make the effect easier to see.

The Unreal Engine has a similar technique described here: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/CapsuleShadows/Overview/index.html







Tags:
tlou2
tlou
the last of us
the last of us 2
graphics
tech
shadows
capsule
reflections
ssr
screenspace



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Max Lebled's 2nd channel presently has 579 views for The Last of Us Part II across 1 video, and less than an hour worth of The Last of Us Part II videos were uploaded to his channel. This is less than 0.14% of the total video content that Max Lebled's 2nd channel has uploaded to YouTube.