
Capsule representation of characters in The Last of Us Part II
Here's a neat little "peeking beyond the veil of graphics tech" moment I spotted in The Last Of Us II; this pipe lets you distinctly see the capsule representation of characters used in non-screenspace reflections—and, I believe, also in the soft directional occlusion shadows.
This video was significantly brightened (using Adobe Media Encoder SDR Conform) to make the effect easier to see.
The Unreal Engine has a similar technique described here: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/CapsuleShadows/Overview/index.html
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Max Lebled's 2nd channel presently has 579 views for The Last of Us Part II across 1 video, and less than an hour worth of The Last of Us Part II videos were uploaded to his channel. This is less than 0.14% of the total video content that Max Lebled's 2nd channel has uploaded to YouTube.