Cardan's tools for fine work S.T.A.L.K.E.R.: Call of Pripyat shooting Hatchet at Substation Workshop
Cardan's tools for fine work S.T.A.L.K.E.R.: Call of Pripyat shooting Hatchet at Substation Workshop.
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Hello friends I am DragoNate and welcome back to more S.T.A.L.K.E.R.: Call of Pripyat! Today on Call of Pripyat I will bring Cardan's tools for work to him so I can then upgrade my weapons and armor much further. This will be very useful since I can make my weapons and armor much more effective. Also, that guy Hatchet at the Substation Workshops, I'm gonna be shooting him and his team. I tried this a few times last week, but Hatchet and his team are too strong for me.i'm gonna do my best to shoot them all though. those guys have got some nice weapons on them and I want them. Then of course, there's more helicopters for us to investigate maybe. Unless I can find a Gravi artefact.
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🎵Outro & Intro music by Nathan O. Wills
The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.
According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.
Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center.
From now on everything depends on the player.
Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
New story, a number of unique characters.
Extended system of side quests.
New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
New A-Life system, created using the players' best-liked elements of the first two games in series.
Emissions considerably influence the world of the Zone.
Sleep function added into the game.
New player's interface.
Possibility to continue the game after completion in a freeplay mode.
The game is developed on X-Ray engine v.1.6
Supports DirectX 11.0
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