Castle Crashers (Xbox 360) - Let's Play 1001 Games - Episode 430

Castle Crashers (Xbox 360) - Let's Play 1001 Games - Episode 430

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A zanny beat 'em up with knights and babes

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Castle Crashers
from https://en.wikipedia.org/wiki/Castle_Crashers

Castle Crashers is a 2D beat 'em up video game developed by The Behemoth. It features music created by members of Newgrounds. The Xbox 360 version was released on August 27, 2008 via Xbox Live Arcade as part of the Xbox Live Summer of Arcade. The PlayStation 3 version was released in North America on August 31, 2010 and November 3, 2010 in Europe via the PlayStation Network. A Microsoft Windows version, exclusive to Steam, was announced on August 16, 2012.[2] The game is set in a fictional medieval universe in which a dark wizard steals a mystical gem and captures four princesses. Four knights are charged by the king to rescue the princesses, recover the jewel, and bring the wizard to justice.

On June 15, 2015, The Behemoth announced Castle Crashers Remastered, a remastered version of the game for Xbox One, while the Steam version received it in the form of a free update. The remastered version features higher quality textures, uncapped frame-rate, performance improvements, and an additional mini-game.[4][5]

On March 19, 2019, The Behemoth announced that Castle Crashers Remastered would be getting a release on Nintendo Switch and PlayStation 4. These versions of the game are scheduled to be released in the summer of 2019.

Castle Crashers was first revealed on July 14, 2005 at the San Diego Comic-Con International under the working title Ye Olde Side-Scroller;[8][9] however, the game did not receive its title until 2006 Comic-Con, when it was announced for Xbox Live Arcade.[10] Though the original Comic-Con 2005 demo was shown running on a Nintendo GameCube, no mention has been made of a release on a Nintendo-based platform.[8] It was released for the Xbox 360 on August 27, 2008.[1] On July 23, 2009 The Behemoth announced that Castle Crashers would be coming to the PlayStation Network.[11][12] The game was released on the PlayStation 3 in North America on August 31, 2010, and in Europe on November 3, 2010.[1] A Microsoft Windows version exclusive to Steam was announced on August 16, 2012.[2]

The game's art style was developed by The Behemoth's Lead Artist Dan Paladin. As the team created new locales and characters, placeholder art was used as a template for look, size and scale of the final art. Paladin drew multiple partial renditions of a game asset, then selected one for finalization.[13] Although Paladin was the primary source for much of the art, programmer Tom Fulp assisted with the game's art, creating some of the minion creatures for boss characters.[14] Paladin cited River City Ransom as his primary inspiration for the game's art style, noting the character's expressions when damaged as a particular point of influence.[14] Fulp added that several beat 'em ups from the 1980s and 90s influenced the game, such as Guardian Heroes, Final Fight and Double Dragon.[15] Much of the music for the game was created by Newgrounds users, with The Behemoth contracting over twenty individuals for their tracks.[14] Paladin himself scored two of the tracks in the game.[14] The soundtrack was made available for free on September 1, 2008 via the Newgrounds website.




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