Noby Noby Boy (PS3) - Let's Play 1001 Games - Episode 437
A weird Kafka-esque nightmare that might also count as a "game" by some definitions
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Noby Noby Boy
from https://en.wikipedia.org/wiki/Noby_Noby_Boy
Noby Noby Boy[a] is a video game for the PlayStation 3 and iOS, developed by Keita Takahashi and published by Namco Bandai. The PlayStation 3 game was released worldwide on February 19, 2009[2] while the iOS version was released the following year on February 18, 2010.
In the game, the player controls the character Boy, who can stretch his body. One of the meanings of "nobi" is "stretch" in Japanese.[3] "Nobinobi" also means "carefree" in Japanese, so the game's title is a play on words with both of these meanings.
The player takes control of a worm-like quadrupedal character referred to as Boy.[4] Using the controller, the left analog stick moves the front of Boy while the right stick controls the back. By moving both ends in opposite directions, the player can stretch the Boy's abdomen to colossal lengths. The player can maneuver the Boy around its environment, interacting with stationary objects like houses, or AI-controlled characters such as barnyard animals.
The player accumulates points by how much they stretch during gameplay. These points can be submitted online via a character called Sun to another character called Girl. Points submitted online by players to Girl will be added cumulatively, causing Girl to stretch and unlock new levels.[5] Beginning on Earth, GIRL has stretched to the Moon, Mars, Jupiter,[6] Saturn, Neptune, Pluto and stretched back toward the Sun, and ultimately to Earth again, each unlocking new playable environments for Boy to stretch in. The Noby Noby Boy team expected players to take between one and two weeks of cumulative play time to reach the Moon.[4] The moon was reached on February 23, 2009, just four days after release. Mars was reached on May 23, 2009,[7] and Jupiter was reached on November 20, 2009.[8] As of January 19, 2011 GIRL had reached Saturn.[9] In the week of December 25 to December 31, 2011, Uranus was reached.[10] GIRL arrived at Neptune sometime around March 6, 2014.[11] GIRL arrived at Pluto on November 23, 2015.[12] The next destination was The Sun, for which GIRL had to turn around and repeat all the distance she had already stretched (albeit with the help of ratio-altering multipliers), followed by a short victory lap to unlock Mercury and Venus, which like The Sun were left behind when GIRL started her voyage, with a final arrival at Earth, back where GIRL started.[13] GIRL completed her ultimate objective of uniting all the solar system in harmony on December 14, 2015.
After 2489 days from the release of the game, the Sun has been reached, triggering the official "end" of the game, though it is still possible to play.
Takahashi chose specific weeks for "Lucky Week", which is a week where each day a random number is chosen and every time the player reports their length, it will be multiplied by that number. The first was from May 11 to May 22, 2009. There were rumors of another one in June as right after Lucky Week finished Keita wrote, "About Lucky week Thanks to everyones effort, GIRL has managed to stretch out a lot!! Still a long way to go in reaching Mars but we will see you in June for the time being!".[15] A "Lucky Weekend" was held on July 4 and 5, 2009 with all lengths multiplied by 99. During the weekend following New Year's Day 2010, the multiplier was 2010. From 2013 to June 2015, the multiplier was 2013. The multiplier was 2015 until Pluto was reached, upon which it became 20015. Every time the multiplier increased, so too did the success rate of achieving it. On December 14, 2015, the multiplier increased to 2000015, suddenly finishing GIRL's journey.