Castle of Illusion Starring Mickey Mouse - Master System - Gameplay Up to First Boss
Castle of Illusion Starring Mickey Mouse for Master System
Gameplay Up to First Boss
Game Information from Moby Games
Published by SEGA of America, Inc.
Developed by SEGA Enterprises Ltd.
Released 1990
Genre: Action
Perspective: Side view
Visual: 2D scrolling
Gameplay: Platform
Sega's 8-bit systems received their own version of the Genesis' Disney platformer. The story and main theme remain the same, but the game has its own unique levels and slightly different gameplay mechanics.
To save his girlfriend Minnie from the wicked witch Mizrabel, Mickey must venture into the Castle of Illusion. Crossing six levels (including a magical forest, a toy land and a candy world), he must collect the gems of the rainbow in order to confront and defeat the witch.
Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to some sort of puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas that are otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points.
Staff:
Character Design:
Cyouko
Kyuuzou. F
Game Design:
Yoshio. Y
Tomozou Endo
Michel Koba
Emirin
Sound Director:
B. O
Sound Programmer:
Milpo
Sound Composer:
Kamiya Studio
Programmer:
Taku. S
Assistant Programmers:
Shin. F
Kumakura. T
Walt Disney Producer:
Stephan L. Butler
Planner:
Yoshio. Y
Special Thanks to Jim
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