Castlevania - Portrait of Ruin (Hard/Level 1/NO DAMAGE) Part 21 {Extra} - Nest of Evil

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► Playlist with playthrough: https://goo.gl/cX2A5r
► Playlist of Single Character Challege: https://www.youtube.com/playlist?list=PLS7CYzATG6xB7m7mDEMl0kyfpKWVuKazB
***READ THE DESCRIPTION IF YOU NEED DETAILS ON THIS VIDEO***

--- Rant Alert ---
Before anything, brace yourself for some ranting from me here. Bear with me, after doing this map I REALLY need to let off some steam.

First of all-- Yes, I'm using the Hard Level 1 boosts (Vic Viper, Twinbee and Konami Man). Second: I'd rather make a hole in a concrete wall with my teeth rather than do this again.

The special bonuses for finishing the game on Hard Mode (maximum cap 50, 25 and 1, respectively) are Vic Viper (+50 LUK), Twinbee (+50 INT) and Konami Man (+50 STR). As soon as you start the game on the file (it doesn't even need to be a New Game+) you'll notice those massive boosts on Jonathan and Charlotte.

"No Damage" here without these boosts here is almost impossible. You'd need supreme amounts of luck and pray that the RNG doesn't screw you over at so many points it's not even funny
--- Rant Over ---

Real talk now. I'm using these bonuses because I've tried this map without those bonus more times I cared to count and come to a simple conclusion: It's impossible. Period.

There are a good number of rooms where if you don't kill enemies fast enough you get swarmed and die before you can even do anything about it. Besides my ONLY successful run here without those status bonuses (no, it wasn't "no damage") was a video file with over 40 minutes. I'm not kidding. And have I mentioned the bosses? Yeah.


List of bosses:
03:03 - Balore
He isn't much of a threat. His laser beam comes considerably faster, but he's still easy to deal with as long as you position yourself properly and don't do attack more than you should.

05:29 - Gergoth
Gergoth is considerably easier even without bonuses since you are MUCH better equipment to fight him than you would in Dawn of Sorrow (at least in the first playthrough). His laser breath still poses a considerable threat to people who don't know how to avoid it, though.

07:56 - Zephyr
Zephyr can throw three daggers instead of two now which forces you to time and attack or jump over it. Besides that he's still the same as before.

11:17 - Aguni
Not much to talk about him. Don't jump too much and wait for openings to get lots of hits. He behaves like in Normal Mode for some reason.

12:51 - The Creature (x2)
This room is something that REALLY scares me even on a regular playthrough. On Hard Level 50 or 25 you can try to plow your way through these things by sheer brute force, on Level 1? No deal. The only reliable way I found to handle them is with Clear Skies. Dark Rift keeps Charlotte locked in place and makes her an easy mark for the lightning attack. Surviving for about 60 seconds is enough to force the door open, but doing it without getting hit is a lot easier said than done.

15:36 - Abaddon
Abaddon is surprisingly tricky even here... Unless you use charged Stone Circle, then he becomes as much of a joke as he is with a Soma using Buer Level 5 soul. Besides that I used Jonathan applying similar tactics I used as Julius against him. Not really a hard boss once you get used to it.

19:12 - Fake Trio (Trevor, Sypha, Grant)
Fake Trio is something slightly tricky. I resorted to Dart spam to quickly off Trevor since he is the biggest threat of the trio.

Trevor has whip attacks similar to Richter's and can easily corner you if you're careless. He can also use knives and the Knife Weapon Crash, so keep an eye on him at all times.

Grant will crawl on the ceiling slowly and he will come down on you (literally) if you get too cozy in one place and Sypha will stay mostly on the right side of the arena casting spells.

Sypha can revive Trevor as a less than durable (and slightly disturbing) zombie to hassle you more and she gains an extra, homing, purple fire attack once she takes enough damage, that spell is very dangerous if Trevor is still around and the reason you should deal with him first.

21:56 - Doppelganger
Doppelganger is the final challenge of Nest of Evil. It'll mimic your every equipment down to weapons and subweapons/magic and if you have Jonathan using Holy Claymore or Charlotte with Chain Lightning, you might have doomed yourself.

What character is copied apparently is chosen at random, but Charlotte can be easily stunlocked with Dart spam, a Jonathan Doppelganger is MUCH harder to stun even with Dart spam and generally harder to fight.

Doppelganger also has few quirks like not being able to use buff subweapons/spells and other among other things.


... No, but seriously. This place can go fuck itself.




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2016-05-31Castlevania - Portrait of Ruin (Hard/Level 1/NO DAMAGE) Part 21 {Extra} - Nest of Evil
2016-05-21Castlevania - Portrait of Ruin (Hard/Level 1/NO DAMAGE) Part 20 {Final Boss} - Dracula & Death
2016-05-19Castlevania - Portrait of Ruin (Hard/Level 1/NO DAMAGE) Part 19 - Lost Gallery + The Throne Room
2016-05-18Castlevania - Portrait of Ruin (Hard/Level 1/NO DAMAGE) Part 18 - Burnt Paradise
2016-05-14Castlevania - Portrait of Ruin (Hard/Level 1/NO DAMAGE) Part 17 - 13th Street
2016-05-09Jack the Reaper - Getting past the blocking enemy in First Tree
2016-05-09Jack the Reaper (Demo Version 10-17-15) - Secret Ability
2016-05-07Castlevania - Portrait of Ruin (Hard/Level 1/NO DAMAGE) Part 16 - Forgotten City
2016-05-07Castlevania - Portrait of Ruin (Hard/Level 1/NO DAMAGE) Part 15 - Toad and Owl Morph Scouting
2016-05-01Castlevania - Portrait of Ruin (Hard/Level 1/NO DAMAGE) Part 14 - Dark Academy
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Castlevania: Portrait of Ruin
Minoru Leonardo
Einherjar Leo
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Castle Dracula: Gallery of Labyrinth
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悪魔城ドラキュラ ギャラリー・オブ・ラビリンス
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Akumajō Dracula: Gallery of Labyrinth
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