Cat Manning - How To Build A Character System That Doesn't Fall Apart Two Turns Later
This talk is from the 2020 virtual Roguelike Celebration:
https://roguelike.club/event2020.html
Cat Manning is a narrative designer and writer currently at Riot Games. She has also worked on critically-acclaimed indie narrative games, including Pathologic 2 and Where the Water Tastes Like Wine. Her interests include procedural narrative generation, Ancient Greek drama, and making unwise decisions, as evidenced by her Ph.D. in literature.
In this talk Cat digs into procedurally generated character traits - how to select which ones will be useful to you as a designer, and which ones are overwhelming fluff that will confuse your players or bog down your system. Using games like Shrouded Isle, The Sims 3 and 4, Crusader Kings 2, and Dwarf Fortress as touchstones, she talks about models that work and don't work for a given context. While mostly focused on procedural character traits and procedural narrative design, the selection and design process also has applicable lessons to other fields of procedural content creation.
Follow her on Twitter: https://twitter.com/catacalypto
Procedural Storytelling in Game Design, featuring a chapter by Cat Manning among many other fantastic essays: https://www.routledge.com/Procedural-Storytelling-in-Game-Design/Short-Adams/p/book/9781138595309
Cat's Blaseball Explainers (and other thoughts): https://catacalypto.substack.com/
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