Mark Gritter - Procedurally Generating Economies with Graph Grammars (and Math)

Subscribers:
15,300
Published on ● Video Link: https://www.youtube.com/watch?v=Q_MFTUYnaf0



Duration: 10:18
1,751 views
94


This talk is from the 2020 virtual Roguelike Celebration:
https://roguelike.club/event2020.html

Mark is a startup and math nerd who imprinted on NetHack at an early age. He live in Minnesota, where I've been working remotely for Bay Area companies for seventeen years. He identifies as an Artificer - and is interested in how to make tools more usable and systems more understandable.

Mark is fascinated with NetHack's shopkeepers, Dwarf Fortress' caravans, and Elite's varied planetary economies. Who is on the other side of my trade? Where do all those stone mugs end up? Why does trade exist in *your* game? While game economics are ultimately in the service of fun, not realism, Mark discusses how we can open up new and interesting challenges by procedurally generating the items that are traded and the reasons for trade. He demonstrates how we can use a graph grammar to create an economic "web" of production, then use simple mathematical techniques to drive more realistic models of supply and demand.

Find him on Twitter: https://twitter.com/markgritter




Other Videos By Roguelike Celebration


2020-10-15Aaron A Reed - Cadences, Lacunae, and Subcutaneans: Ten Years of Procedural Novels
2020-10-15Duke Dougal - My 30 year quest to find a lost Roguelike
2020-10-15Cat Manning - How To Build A Character System That Doesn't Fall Apart Two Turns Later
2020-10-15Andrew Clifton - Don't generate, hash! (Or, how I learned to stop worrying and love SplitMix64)
2020-10-15Julian K Jarboe - Procedural Sound Design for Roguelikes
2020-10-15Josh Grams - Turn-based Space Flight?
2020-10-15Gabriel Koenig - Good Mutation/Bad Mutation: Player Agency in Procedural Generation
2020-10-15Adrian Herbez - Make a thing to make a thing: 3d-printable Procedural Content in the Browser
2020-10-15Andrea Roberts - Designing a Roguelike for People Who've Never Played Roguelikes
2020-10-15Tanya X. Short - A Procedure for Changing Culture
2020-10-15Mark Gritter - Procedurally Generating Economies with Graph Grammars (and Math)
2020-10-15Leif Bloomquist - Dungeon of The Rogue Daemon: A multiplayer roguelike for retro + modern platforms
2020-10-15Xalavier Nelson Jr - Procedural Generation for Dogs
2020-10-15Dylan White - Rift Wizards Showcase
2020-10-15Caelyn Sandel and Grahu-Rubufo - Teaching the Fun of Losing
2020-10-15Todd Furmanski- Mysty Roguelikes: 1st Person Point&Click Paradigms with Realtime Graphics/Simulation
2020-10-15Kate Compton- Polite Programming Languages: Designing a Generative Language without a PL Degree
2020-10-15Clarissa Littler - (roughly) a hundred days of poetry in partnership
2020-10-15Herbert Wolverson - Procedural Map Generation Techniques
2020-10-15droqen - The roguelike spirit without procedural generation
2020-10-15Nicholas Feinberg - ??learndb's silliest corners