Mark Gritter - Procedurally Generating Economies with Graph Grammars (and Math)
This talk is from the 2020 virtual Roguelike Celebration:
https://roguelike.club/event2020.html
Mark is a startup and math nerd who imprinted on NetHack at an early age. He live in Minnesota, where I've been working remotely for Bay Area companies for seventeen years. He identifies as an Artificer - and is interested in how to make tools more usable and systems more understandable.
Mark is fascinated with NetHack's shopkeepers, Dwarf Fortress' caravans, and Elite's varied planetary economies. Who is on the other side of my trade? Where do all those stone mugs end up? Why does trade exist in *your* game? While game economics are ultimately in the service of fun, not realism, Mark discusses how we can open up new and interesting challenges by procedurally generating the items that are traded and the reasons for trade. He demonstrates how we can use a graph grammar to create an economic "web" of production, then use simple mathematical techniques to drive more realistic models of supply and demand.
Find him on Twitter: https://twitter.com/markgritter