Catherine: Walkthrough / Let's Play: Part 2 [PS3 / Xbox 360] - 2nd Day! Stage 2 Prison of Despair!
At the bar Vincent and his friends (Jonathan Ariga and Tobias Nebbins) talk about Katherine's hints at wanting to marry when the conversation switches to the death of a man they know of named Paul. He seemed to be perfectly healthy before he was found dead in his room. Interesting....
After the guys head home Vincent stays at "Stray Sheep" to drink some more while pondering on how to talk to Katherine about this whole marriage issue when a strange woman comes over to speak to him. The screen goes dark and we're back in a nightmare... damnnit! It's the 2nd Day and now we're at "Stage 2 Prison of Despair: First Floor"! Not a toughie but it still makes me think.
At the top we run into a bunch of other sheep and get intel on what's happening here before getting questioned by a mysterious voice. His question?: "Is Marriage the point where life begins... or ends?"
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Catherine is a puzzle-platformer adventure game in which players control Vincent Brooks, who begins having strange nightmares after his girlfriend, Katherine, begins to talk about marriage and commitment. This matter becomes more complicated for him when he meets a girl named Catherine, and begins an affair with her, and the nightmares get more and more intense. The main story mode, Golden Playhouse, follows the story between Daytime and Nightmare scenarios. During the daytime, Vincent will converse with his friends as well as try to handle his relationships with Catherine and Katherine. Most of this time takes place in the Stray Sheep bar where Vincent can save and send text messages from his mobile phone, talk to customers, order drinks, play a minigame titled Rapunzel or listen to a jukebox containing tracks from other Atlus games such as the Persona series.
The main gameplay takes place in the Nightmare stages. In a nightmarish dreamworld inhabited by other men, who are represented as anthropomorphic sheep, Vincent must climb up giant staircases that are slowly collapsing underneath him and safely reach the top. To accomplish this, Vincent must push, pull and climb blocks as quickly as possible while avoiding various traps such as spikes and ice. Climbing up steps in quick succession increases a score multiplier, and at the end of the level, players are given an award based on their score. Each stage is split up into numerous areas, culminating in a boss stage in which a nightmarish creature also attempts to kill Vincent. Vincent can move faster depending on how much he drinks during the day and can earn pillows that allow him to retry levels. There are also several items which can be found or purchased in between stages, such as spare blocks, lightning which removes enemies and energy drinks that allow Vincent to climb more steps at a time. Vincent will die if he falls off the bottom of the level, gets caught by a trap or is killed by a boss, with the game ending if Vincent runs out of retry pillows. In between action stages, Vincent can interact with the other sheep, save his game, learn techniques or spend coins on special items. When playing on easy and normal difficulty, players can push the Select/Back button to correct a single block move.
Throughout the game, the choices the player makes during certain sections of the game will affect the development of Vincent's character and the route the story takes place. This is represented by a morality meter, which can change in several ways, such as how Vincent types out a text message to one of the girls, how he answers certain questions and how he converses with non-playable characters. The game features multiple endings based on the route Vincent takes, and has over twenty hours of gameplay. In addition to the Golden Playhouse mode, Babel Mode features four large stages playable with up to two players, while Vs Colosseum features two players simultaneously playing a stage in order to reach the top first.
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