CDP: Fiendsmith Magical Musket with D/D and Unchained, ft. INFO Support

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Fiendish forces at are work here...

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Today's CDP combines the best of four Fiend archetypes, with all of the degeneracy that implies. The primary archetype today is the Magical Musket theme, a group of LIGHT Fiends that trigger whenever a S/T is activated in its column. This has always been a cool archetype, with Magical Musketeer Starfire and Magical Musketeer Caspar Special Summoning a new Musket or tutoring a new Musket card, but what makes this theme so powerful is its S/Ts that can be activated from the hand. Magical Musket - Desperado can destroy a face-up card, while Magical Musket - Last Stand can negate a S/T Card activation. Finally, Magical Musketeer - Max is the single most broken card in the theme, as it can either Special Summon Magical Musket monsters from your Deck, or tutor Magical Musket S/Ts, equal to the number of cards your opponent controls in their backrow or their number of monsters. This can very well be a +5 in card advantage, which is very powerful for a LINK-1.

Now, enough about the Musket, let's talk about the Fiendsmith, which is a fellow LIGHT Fiend archetype. The Fiendsmith theme isn't new to my channel, I've covered them with Magikey before here:    • CDP: Fiendsmith Magikey with Pity, ft...   , but they are amazing at being a consistent engine that packs an outsized punch. In here, I'm even abusing their combo with Beatrice, Lady of the Eternal, which can turn a copy of The Fiendsmith or Fiendsmith Tractus into a Beatrice that sends Transaction Rollback and Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga to your GY, allowing you to prevent all Special Summoning of monsters from the hand, Deck, or Extra Deck for the rest of the turn. If that isn't your fancy, you can use those 2 Level 6 monsters to call upon D/D/D Wave High King Caesar to negate effects that Special Summon a monster. Or, if you want to be really spicy, turn to Fiendsmith Dies Irae to negate up to 3 face-up cards on the field, if you've equipped him with both Fiendsmith Sequentia and Fiendsmith Requiem!

Wrapping up today's build, let's touch on the other two archetypes. The Unchained is up first, featuring both Unchained Soul of Sharvara and Unchained Soul of Shyama, their Level 6 monsters. These two aid in the above combos, but they also can give you Wailing of the Unchained Souls, a Continuous Spell that can trigger your Magical Musket monsters in a pinch. Each of these is also just a single Unchained Soul Lord of Yama away, a LINK-2 that only needs 2 Fiend monsters, which is fairly easy to achieve in an all-Fiend Deck. The last theme at play today is the D/D, which use Dark Contract with the Gate to tutor D/D/D Vice King Requiem, then use that Gate to Summon Requiem from the Pendulum Zone, then Xyz Summon D/D/D Deviser King Deux Machinex. There's so many Fiendish plots at work here, hopefully you can make sense of them all and enjoy today's build!

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