Cellular Automata in Godot (Conway's Game of Life)

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Cellular automata is hard to say.
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I did some cellular automata and Conway's game of life in Godot and then also I did ray marching but really as an after thought when honestly that would've been more interesting in retrospect oh well. Felt like doing more emergent behaviour after the boids video and figured I could get some mileage out of my Minecraft-clone voxel code but that ended up being glitchy and laggy and at this point I'm more interested in more ray marching so maybe I'll do that before I do more automata ok thank you for coming to my ted talk

Some resources I used while making this:
https://iquilezles.org/www/articles/distfunctions/distfunctions.htm
https://clockworkchilli.com/blog/2_3d_shaders_in_a_2d_world
https://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf







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