Cemu 2.5 Super Smash Bros. Wii U (Winlator glibc 7.1.4 Ajay)
Winlator glibc 7.1.4 Ajay
odin 2 mini pro Snapdragon 8Gen2, Adreno 740, 12gb ram, Android 13
Super Smash Bros. Wii U by Sora Ltd., BANDAI NAMCO Entertainment, BANDAI NAMCO Studios, Namco Bandai Studios Inc.
Although Cemu on android runs smoother, graphics are still iffy and it comes with a lot of crashes. Winlator handles it well on vulkan EXCEPT for the audio. Need to figure out why its sounding so bad with multiple players on screen. Cemu for winlator also detects my odin 2 mini controller and automaps the controls as well.
[ Winlator setting ]
resolution: 1280x720
Wine 9.20
Box64: 2a33cf4
turnip: 24.1.0
dx wrapper: 2.4.1-dev
box64 preset: Performance
startup: Performance
affinity: All checked
xinput: Odin 2 mini pro controller
EVERYTHING ELSE DEFAULT
A set of winlator files i like to use: (More for custom winlator builds and Dx11 games and below) https://www.mediafire.com/folder/7wxq0vlwo09xw/My winlator file setup
Winlator glibc 7.1.4 Ajay:
https://github.com/ajay9634/winlator-ajay/releases
Winlator turnip drivers:
https://github.com/K11MCH1/WinlatorTurnipDrivers/releases
Extra winlator files:
https://github.com/ajay9634/Ajay-prefix/releases
https://github.com/sandstranger/WinlatorBox64Builds/releases
https://github.com/sandstranger/wine-custom/releases
Odin 2 mini pro: https://www.ayntec.com/products/odin2-mini?variant=45104574496960
BIG CREDITS AND THANKS TO: *
BRUNO FOR WINLATOR
Ubuntu RootFs (Focal Fossa)
Wine (winehq.org)
Box86/Box64 by ptitseb
PRoot (proot-me.github.io)
Mesa (Turnip/Zink/VirGL) (mesa3d.org)
DXVK (github.com/doitsujin/dxvk)
VKD3D (gitlab.winehq.org/wine/vkd3d)
D8VK (github.com/AlpyneDreams/d8vk)
CNC DDraw (github.com/FunkyFr3sh/cnc-ddraw)
Many thanks to ptitSeb (Box86/Box64), Danylo (Turnip), alexvorxx (Mods/Tips) and others.
Thank you to all the people who believe in this project. *
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