Charlie's Angels (2003) Nintendo GameCube Gameplay #1 in HD (Dolphin)
Game name - Charlie's Angels
Console - Nintendo Gamecube
Game Release - 2003-07-09
Publisher - Ubisoft
Genre - Action
The gameplay is very simple and involves fighting groups of enemies by performing punching and kicking combinations or by using weapons. Each group of enemies must be defeated before the player is allowed to progress through the game. While the player is engaged in a fight, movement to another area is impossible as invisible walls will block their way. It also featured an option to switch from playing one Angel to another. However, this option is not available during a fight and it is not required to complete the game. Occasionally, one Angel must perform a task such as pressing a switch, pulling a lever or accessing a computer so that another Angel is allowed to progress.
Most levels end when all of the Angels have completed their current objective. Unlockables such as trailers and photographs from the movie Charlie's Angels: Full Throttle can be unlocked by collecting items such as film reels and memory sticks, which are hidden in each level.
RetroArch Settings
Core - Dolphin
EFB Scale - ×6(3840×3168)
Log Level - Info
CPU Clock Rate - 100%
Renderer - Hardware
Fastmem - On
DSP HLE - On
DSP Enable - JIT On
CPU Core - JIT64
Widescreen - ON
Widescreen Hack - On
Progressive Scan - On
PAL60 - On
Max Anisotropy - 16
Scaled EFB Copy - On
Store EFB Copies On GPU - On
Fast Depth Calculation - On
Texture Cache Accuracy - Fast
OSD Enabled - On
My PC Specs
OS - Windows 10 Home
CPU - Intel Core i7-7700K @ 4.20GHz 4.20 GHz
GPU - NVIDIA® GeForce® GTX 1070
RAM - 16.0 GB
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#nintendo
#gamecube