Chasm: The Rift - Episode 4 (Part 2 of 4)
Chasm: The Rift is a first-person shooter released in 1997 by Action Forms and Wizardworks.
Although it has limitations as shown in it's level designs, it also has features other games haven't used yet or have yet to utilize.
Certain weapons can hack off an enemy's limbs, which is handy when the enemy in question has a ranged weapon. Each of the four bosses has a certain method of defeating, so simply shooting at them will not kill them.
This is perhaps the level I spent the most time on in the entire game. It is a long level which requires searching for keycards. One thing I'd like to ask is why the Timestrikers would bother to have a ventilation system connecting two normal rooms together? I'm sure most of their brethren dumb enough to go in there are going to be chopped into bits. Speaking of ventilation system, how can the fanblade hurt me from the distance I was away from it?!?
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