Chernobylite Enhanced Edition - UnrealVR

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Published on ● Video Link: https://www.youtube.com/watch?v=1QhYRXXlc3I



Chernobylite
Game:
Duration: 25:13
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14


Device: Meta Quest 2 via CableLink 3kx3k 90hz
Controls: PS5 DualSense
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM -
Injection: OpenVR Synched Sequential and Skip Draw
UE 4.26.2

Works well, ray tracing in DX12 mode crashes see below. DX11 ran very smoothly with updated DLSS with DLSS Swapper. Played on Ultra with Quality DLSS. Native stereo has quite a few artifacts horizontally in your view, synched fixes most things but some volumetrics only in one eye you can disable by preference. Kept them on as still added a lot but not that distracting.

Everything is pretty much works well apart from the combat. Is similar to games like Necromunda Hired Gun where the torso/arms/gun model isn't properly rendered in 6DOF and tracks your head. The opposite head motion will move the gun in that direction. Seems like aiming and shooting was pretty much impossible and felt pretty bad. Shooting isn't the biggest element of the game as exploring, crafting and base building was all fine but it is likely "works poorly" for most people when the gunplay is so unenjoyable. Head locked aiming doesn't work in this one.

At points the game world will look a 3D sphere and not proper 6DOF like the arm movements. Had this when I first in a cinematic moment and then again in the crafting bench scene. Switching to native and back to synched seems to have fixed it.

If there was extra work to fix the shooting would be a works well.







Tags:
VR
UnrealVR
UE Injector
Praydog
Quest 2
Virtual Reality