Chip 'n' Dale Rescue Rangers Multiplayer Playthrough: Zone D
Part five of a complete playthrough of Chip 'n' Dale Rescue Rangers for the Nintendo Entertainment System by Capcom. Chip (SunBurntKen) and Dale (MacDaddyNook) travel through the city in order to rescue Gadget from Fat Cat's Casino.
Zone D is the first mandatory stage on the map after the branches to either Zone A and C or Zone B. The level takes place inside a toy store and is one of the longer ones in the game. It starts off on some shelves with teddy bears and introduces a false-box enemy that will bounce up and down if the players get close to it. Players will also have to contend with jack-in-the-boxes and angry tops that must be hit with a projectile to be sent spinning so players can pass unharmed.
The second portion of the level has players avoiding giant metal balls. To get past the ball sections, a box must be thrown at the switch to deactivate the ball generator. The last section of the level is a short climb before taking on the stage's boss.
The boss of Zone D is a robot that shoots confetti at players. The confetti falls at specific patterns, so players must step to open sections to avoid it. To damage the boss, players must throw the ball at the yellow lights on its chest. At the end of the battle, we manage to finish off the robot with a Super Throw (better know for being in the sequel than the original game).
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