Chip's Challenge Optimized...But Blocks Can Replace Anything
Chip's Challenge is a game with insanely deep routing potential, and over the years the original 149 levels have been pushed to their absolute limits. But what are those limits with one simple change? What if you could replace anything you wanted to with a block? What would the times be? Well, even if you never had that question, this video will answer it and hopefully be an interesting showcase.
Full credit to IndyIndeed for this idea originally- I thought it was a dumb idea until I tried it. Then I realized it was a dumb idea that was actually really fun. Also shoutouts to Indy and Moonman for routing this as well- you guys both had some excellent insights and it was a ton of fun going back and forth improving some of these, as well as matching the times you set.
For a full list of current route improvements, check the pinned comment. I'll edit a video link in here and there when things settle.
I'm working my way through CCLP1 and I'll upload that once the routes are settled as well- I intend to do CCLP2, CCLP3 and CCLP4 as well.
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