(CHOCOLATE QUAKE) compiling sdl2 on gnu/linux & intro demos {LINUX} 🐧

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chocolate quake (2025) new SDL2 port of quake for purist vanilla gaming #quake
https://github.com/Henrique194/chocolate-q...
WIP beta 1 early version, first working linux version.
https://www.doomworld.com/forum/topic/1534...
quake intro demos 1,2,3
open source GPL

compiling instructions:

git clone https://github.com/Henrique194/chocolate-q...
cd chocolate-quake
mkdir build
cd build
cmake ..
cmake --build .
cd src
(copy /id1/ folder, or copy binary to quake folder)
./chocolate-quake

requires /id/pak0.pak (shareware) and pak1.pak (full registered)
/music/ogg optional

also tested and compiled on raspberry pi 5

A purist Quake source port that restores the original look and feel of v1.09 and earlier.

Chocolate Quake is a minimalist source port of Quake focused on preserving the original experience of version 1.09 and earlier DOS releases. Inspired by the philosophy of Chocolate Doom, this project aims for accuracy and authenticity over modern enhancements.

Chocolate Quake’s aims are:

Reproduces the behavior of Quake v1.09 (WinQuake) and earlier DOS versions with high accuracy, including original bugs and quirks.
Input handling, rendering, and timing are designed to closely match the original experience.
No hardware acceleration or modern visual effects.

This port is for purists: no fancy enhancements, no modern effects, just Quake as it was. If you're looking for visual upgrades or modern features, this may not be the port for you. But if you want Quake exactly as it felt in the '90s, you're in the right place.


GNU/Linux




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