Chronicles of Elyria MMORPG (PRE-ALPHA Update) 10/19/19 - ⚜Wetlands Footage & New Parkour System
⚜More footage from Chronicles has arrived! Starting it off we've got some for the Wetlands Soundscape & they've even decided to showcase their new parkour system! Kickstarterversary 4 is over!
Janoa Tribe information about their Architecture is here.
⚜Soulbound Studios has arrived at the road to Pre-Alpha
We now have access to some combat footage as well as details about server selection. Let's get to it!
Pre-Alpha Gameplay - https://www.youtube.com/watch?v=G60oJRsoc7E
Full Chronicles Playlist - https://www.youtube.com/playlist?list=PL9Ilkxnnu7AZJx5cR12AdD1uAzH1Ve_Ex
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Game Description
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Chronicles of Elyria is an upcoming MEOW (Multiplayer Evolving Online World) developed by Jeromy Walsh's company Soulbound Studios for Microsoft Windows. Development of the game began in 2000. Production started in 2016, and is being mostly financed from a large crowdfunding campaign.
CoE is a mid-fantasy persistent world in which players not only interact with each other and the environment, but affect them as well. Other than when Spirit Walking (see Death subsection below), CoE is seamless. So a player will not encounter instanced dungeons. There will be dungeons, but once it has been cleared out there will not be re-spawning. Either someone or something will have to move in afterwards to make that dungeon have something in it.[1] CoE is an extremely large world. The starting continent will be approximately 96km x 192km (around 1,152x the size of Skyrim) and is only about 28% of the landmass in the world.
There are currently four servers planned: North America - West, North America - East, Europe, and Asia Pacific. There is no monthly subscription fee to play CoE; rather, players purchase a Spark of Life which goes into a soul. A player can have multiple souls (and multiple Sparks of Life), even souls on different servers. The Spark of Life put into a soul is what makes a character have life (see Death subsection below). CoE has the mechanic of What You See Is What You Get. WYSIWYG means that if a player kills a naked monster that wields a sword, the player will not be able to loot armor or an axe... the player will loot a sword. This also means limited inventory/carrying capacity.
CoE has the mechanic of What You See Is What You Get. WYSIWYG means that if a player kills a naked monster that wields a sword, the player will not be able to loot armor or an axe... the player will loot a sword. This also means limited inventory/carrying capacity.
There are no re-spawning monsters at regular intervals; instead there is a genetics and biological system. The resources are either finite (i.e.: mining; once it is mined, it is gone) or if it is renewable can be wiped out (i.e.: if all the trees are chopped down and no one plants new ones they will be gone). There is no excessively fast travel such as warping, nor is there sending things through the mail or an auction house to instantly get to someone. These things combined makes it pointless for someone to try and use bots to gold farm like in some other MMORPGs. Players will be able to write contracts and there will be an intricate law system in place
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