Chrono Trigger - A Philosophical Masterpiece

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Published on ● Video Link: https://www.youtube.com/watch?v=sZRlqyj91J4



Chrono Trigger
Game:
Category:
Review
Duration: 2:48:09
209 views
13


Chapters
Intro and Development History - 00:00:00
Plot and Gameplay Experience Analysis - 00:02:47
Sidequests - 01:31:42
The Black Omen and Lavos - 02:05:45
Endings - 02:25:40
Closing Thoughts and Ending Analysis - 02:33:20

Some notes:
I mentioned how Ayla wants to live a life of “freedom & liberty” — what I meant was personal freedom and agency, where she can live a life for her sake instead of constantly surviving in fear - hidden away from the ruling species, as such a thing would be a pointless existence of indefinitely running from oppression, while Ayla desires nothing more than to fight against that oppression and make humanity the dominant species.

I am SO SORRY for the drop-off in quality in my script from ~1:30:00-2:00:00 -- For some reason I decided to both rush the production of that part and try to insert some "comedy" into it that didn't land and also completely failed to portray the tone from the rest of the script.

Additionally, used the term "fun" around 3 or 4 times while discussing why I enjoy certain parts of the game.
This goes against objective analysis by assigning a non-quantifiable & subjective term to objective facts, which is a mistake.
I used it in place of explaining why objectively observable facts about the game were in my opinion "good game design" -- this will not happen again in future analysis'.

Also, I incorrectly said that the tsunami that overtakes the earthbound people happened after the Mountain of Woe fell, when it in fact happened after Zeal fell into the water -- I am very sorry for this too.
It should also be noted that mentioning the tsunami was a mistake in the first place, because it really added nothing to the analysis of the game & I was bridging topics & plot points too fast to even show footage of it, which could contribute to viewer confusion.

Lastly, this video is very long-winded and I structured it along the plot as opposed to the RE video where I structured it by speaking about the gameplay experience & bridging that with the general progression of the game and abstract concepts used within the design -- I'm not really sure how well the format of this video compares, although, I'd definitely like to be mentioning more gameplay mechanics, features & interactions while talking about the gameplay experience in future videos instead of brushing them aside & sticking with the plot like I did in this video.

Oh also, PLEASE tell me if you think that I'm cutting around between background music & footage too fast -- I REALLY need input on that topic.
Also-also, I noticed the framing was a bit small, this is because this is my first time recording with & displaying footage from a DS emulator -- I've improved enough for the quality & size of the video in the next review (Which is also on a DS game) to be much better -- I also turned on high quality recording for the footage in the next video, so stay tuned for that if you're tired of the 480p Mesopotamian-era quality of this & my last review.

Rebecca E Tripp’s psychological & philosophical analysis:

https://youtu.be/LQd9XTOV59A

Excess footage:
Ending 9 - The Oath:
https://www.youtube.com/watch?v=5XqY-Ve3_3w

Ending 11 - What The Prophet Seeks
https://www.youtube.com/watch?v=8rA7ECtR-tg

Ending 3 - The Dream Project
https://www.youtube.com/watch?v=bkbI3uze2O0

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#gaming #retro #retrogaming #retrogames #chronotrigger #chrono #videogames #snes #snesclassic #emulator #gamereview #gamereviews #gamereviewer #gamereviewschannel #mediaanalysis #gamedesign







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Other Statistics

Chrono Trigger Statistics For Fujiwara of Mokou

Currently, Fujiwara of Mokou has 209 views for Chrono Trigger across 1 video. The game makes up 2 hours of published video on his channel, or 33.75% of the total watchable video for Chrono Trigger on Fujiwara of Mokou's YouTube channel.