ChuChu Rocket! Japanese Commercial (1999, Sega)
ChuChu Rocket! (Japanese: チューチューロケット! Hepburn: ChūChū Roketto!) is an action puzzle video game developed by Sonic Team and published by Sega. Directed and produced by Yuji Naka of Sonic the Hedgehog fame, the game revolves around a series of puzzles where players lead ChuChus into rockets, while avoiding KapuKapus. The game also features a competitive multiplayer mode that pits players against each other in a race to collect the most ChuChus while avoiding and leading KapuKapus towards other players.
Originally developed for the Dreamcast and released in November 1999, Chu Chu! Rocket is credited as the first multiplayer online game on a home console, using the online capabilities of the Dreamcast, along with the Dreamarena service in Europe and, later, SegaNet in North America. Despite the discontinuation of the Dreamcast in March 2001, Sega kept servers for the game live until November 2003, with future versions of the game lacking online multiplayer gameplay. With Sega's move to third-party software development, Chu Chu Rocket! was ported to the Game Boy Advance as a launch title for the system in Japan and North America. Local multiplayer for the Game Boy Advance version was supported by the Game Link Cable. The game was further ported to iOS in October 2010 and Android in November 2011.
The game was both a commercial and critical success at launch, despite various issues with online multiplayer, and is constantly cited as one of the Dreamcast's best games by various critics. Subsequent releases of the game have also been received positively.
The object of the game is to guide one or more mice ("ChuChus") around a board into one or more goals while avoiding cats ("KapuKapus") roaming the board. The mice and cats all move in predictable paths by always turning right when hitting a wall head on, by following corners or by turning around when in a dead end.
ChuChu Rocket!'s multiplayer mode revolves around up to four players placing arrows on the level at once, trying to direct mice into their own rockets and cats into other players' rockets (any cat that reaches a rocket removes a percentage of the mice within). Each player can only have three arrows on-screen at a time and cannot place them on other players' arrows or their own arrows. Arrows would disappear over time, or could be removed by a player placing his fourth arrow (which would eliminate the first arrow placed, thus leaving three). Although a simple concept, this quickly becomes frenetic with the relentless speed of the mice and four players fighting over them.
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