Cities: Skylines S2 — part 29 — New Intersection & Lots of Maintenance

Cities: Skylines S2 — part 29 — New Intersection & Lots of Maintenance

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Published on ● Video Link: https://www.youtube.com/watch?v=uRKMVojbcck



Cities: Skylines
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Duration: 31:45
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Could it be? Could the Madison Heights conundrum be over? Is the intersection I created off-camera good enough? It sure does seem so!

Not without sacrifices, unfortunately. As good as a district on an artificial plateau looks, it's simply not good for any sort of connectivity. Thus, it had to be lowered. There's still some nice manmade terrain around, but it's not quite as tall as it used to be.

To offload traffic even more, we can connect the monorail circuit to the industrial area. This will allow people to get there without having to ever touch a road, and that's the ultimate goal. Thankfully, it turns to be a fairly issue-free endeavour.

Now we can get to the pleasant things: decorating our new, working intersection. Some Node Controller here, some Intersection Marking Tool there, a touch of MoveIt somewhere else, and we can get something nice out of it. And after this is done, we can do some routine maintenance.

And it seems like the speed control is broken now. Great. Just what I needed.

Still, that won't stop us from continuing the maintenance: from creating a pedestrian underpass, to extending our city park with air-piers because they're a thing apparently. That, and even more beautification for our amazing intersection

0:00 Presenting the new intersection
1:14 Planning for the episode
2:00 New monorail line
5:20 Presenting intersection lane connections
6:00 And decorating it
12:20 Fixing some minor issues
14:12 Underground pedestrian pass
17:25 Campus maintenance
21:30 Upgrading the park
25:20 More intersection beautification

Modlist: https://pastebin.com/raw/sFh8JXVK
Steam: https://store.steampowered.com/app/255710/Cities_Skylines
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Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. You’re only limited by your imagination, so take control and reach for the sky!

*Multi-tiered and challenging simulation*
Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your city's real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.

*Extensive local traffic simulation*
Colossal Order's extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted local traffic simulation.

*Districts and Policies*
Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.

*Utilize the Day and Night Cycle*
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. Cities: Skylines will put you in control of managing the different aspects of the day and night cycles.

*Extensive modding support*
Build or improve on existing maps and structures. You can then import your creations into the game, share them as well as download the creations of other city builders on the Steam workshop.







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Angius presently has 1,849 views for Cities: Skylines across 137 videos, with His channel publishing over 3 days worth of content for the game. This is 7.46% of the total watchable video for Cities: Skylines on Angius's YouTube channel.