Cities: Skylines S2 — part30 — Connecting People & Traffic Improvements

Cities: Skylines S2 — part30 — Connecting People & Traffic Improvements

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Published on ● Video Link: https://www.youtube.com/watch?v=IiMQLYKJYms



Cities: Skylines
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Duration: 39:10
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The city has fallen to my most common mistake: separating the city too much and connecting it only via highways Time to, hopefully, alleviate that while constantly battling sim speed issues. It's speed 1 only from now on, it seems!

But first, some upkeep. Some intersections need upgrading to improve the flow, some roads need downgrading, some TM:PE magic needs to happen. With that done, we can finally take a look at how to connect what. Elm Heights looks like a prime target, but first we need to clean up the train.

And now high time to connect! With a brand new intersection, what else! This time not a roundabout, we'll try to use 6-lane road sections and timed traffic lights instead to provide a system of built-in slip lanes! How about that?

Everything, of course, TM:PE'd, Node Controller'd, and IMT'd into a beautiful work of art. I'm particularly fond of the new system of rounded fillets with curb that Intersection Marking Tool added not long ago.

0:00 Looking at the city
3:53 Improving Cherry Park intersection
10:35 Connecting Elm Heights
11:50 Cleaning up the train tracks
14:25 Brave New Intersection
32:10 Decorating the intersection

Modlist: https://pastebin.com/raw/sFh8JXVK
Steam: https://store.steampowered.com/app/255710/Cities_Skylines
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Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. You’re only limited by your imagination, so take control and reach for the sky!

*Multi-tiered and challenging simulation*
Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your city's real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.

*Extensive local traffic simulation*
Colossal Order's extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted local traffic simulation.

*Districts and Policies*
Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.

*Utilize the Day and Night Cycle*
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. Cities: Skylines will put you in control of managing the different aspects of the day and night cycles.

*Extensive modding support*
Build or improve on existing maps and structures. You can then import your creations into the game, share them as well as download the creations of other city builders on the Steam workshop.







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Cities: Skylines Statistics For Angius

Angius presently has 1,849 views for Cities: Skylines across 137 videos, with His channel publishing over 3 days worth of content for the game. This is 7.46% of the total watchable video for Cities: Skylines on Angius's YouTube channel.