Cities: Skylines S2 — part 32 — All New Residential Zone

Cities: Skylines S2 — part 32 — All New Residential Zone

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Published on ● Video Link: https://www.youtube.com/watch?v=nMKLBV-Kij0



Cities: Skylines
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Duration: 29:28
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In this episode we will go through with the plans of creating a new residential zone that we prepared the land for in episodes past. Hopefully the influx of people will let our campus evolve and our businesses function better.

First, we start by removing the quays that are largely useless nowadays. That gives us ample space to improve the railway that goes through there and place it atop of a wall that will — I'm sure — look nice... eventually. After a brief break to take a look at some other issues we can even lay down roads that would go underneath the new railway. and connect the new zone to the old one.

Then it's time for some inner roads where the actual buildings will be, water pipes, and finally the zoning itself. An unzoned zone has no business calling itself a zone, after all. After zoning is done, we can plop down some services and parks so that our cims are healthy, safe, and happy.

The zone we recently built also needs some attention, although it would be much better if we knew what exactly they need. Perhaps better access to the new residential zone via pedestrian and bike paths will be of help? Nothing more left but to wait and do some odd jobs throughout the city. Like beautifying the Bus Bridge we created a couple of episodes ago.

0:00 City in peril
1:06 New Residential Zone
1:22 Upgrading the railway
4:00 Connecting old with the new
7:01 Laying down the roads
9:45 Water
11:06 Zoning up the zone
12:05 Providing services
13:36 Parks and Recreation
14:47 Older zones need some love too
16:28 Pedestrian and bicycle connections
18:15 Evolution means a lot of waiting, apparently
21:51 Beautifying the Bus Bridge
25:17 Scouting the city and more odd jobs

Modlist: https://pastebin.com/raw/sFh8JXVK
Steam: https://store.steampowered.com/app/255710/Cities_Skylines
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Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. You’re only limited by your imagination, so take control and reach for the sky!

*Multi-tiered and challenging simulation*
Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your city's real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.

*Extensive local traffic simulation*
Colossal Order's extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted local traffic simulation.

*Districts and Policies*
Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.

*Utilize the Day and Night Cycle*
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. Cities: Skylines will put you in control of managing the different aspects of the day and night cycles.

*Extensive modding support*
Build or improve on existing maps and structures. You can then import your creations into the game, share them as well as download the creations of other city builders on the Steam workshop.







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At this time, Angius has 1,849 views for Cities: Skylines spread across 137 videos. His channel published over 3 days worth of content for the game, or 7.43% of the total watchable video for Cities: Skylines on Angius's YouTube channel.