Civilization VI Monthly Challenge: Ides of March Domination Victory (Prince Difficulty) Part 1

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Civilization VI
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The fifth Monthly Challenge over two difficulties (Prince and Emperor).
There is are 5 different types of victory one can aim for:
1. Religious
2. Cultural
3. Diplomatic
4. Domination
5. Science

This scenario is very much inline with March. And overall, I think this scenario is one par if not better than the Seven Seas challenge. Unlimited turns on epic game speed makes for a really long game, and with various victories to achieve, it is truly a challenge, given that Caesar's victory skew is very domination-oriented.


A few minor things that could be improved on:
1. Year and era scaling: You can be in 600 BCE but already in the atomic era or information era or even in the future era.
2. Starting City borders are very small including that of Rome, despite Rome's population
3. Epic game speed is fun for a long game, but I prefer standard speed for a slightly faster game. Construction times are really long.
4. Cities you have at the start are settled really far apart.

Despite these areas for improvement, I find this scenario very interesting and fun. Of the five monthly challenges thus far, I think this one is one of the best so far, on par with that of the Seven Seas challenge, and perhaps better, given the wide array of the possible victories, and the challenge given that it is All vs 1. All the AIs against you the player, across a few victories, and in the case of diplomatic and religious victory, the AI would certainly have the edge and you might want to have your own religion and at the same time ensure the AI does not be overly zealous in spreading it to you.
And in the case of a diplomatic victory, I find it is a ticking time bomb, eventually, after a few rounds of the world congress, the AI would likely out vote you and give themselves all the diplomatic points.

But that would not matter if you are going for a domination victory.




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