Classic OG Gaming: Mega Man 6 (Full Playthrough)
Playthrough of nintendo's 1994 platformer for the NES, mega man 6.
Mega Man 6 was one of the final games to be released in the twilight of the NES's official US production run and was not actually published by Capcom in America. Apparently Capcom didn't deem the cost of bringing the game to the United States worthwhile by 1994, but Nintendo, needing a few games to put on the shelf alongside the newly released top-loading NES, stepped in and handled it themselves. It was also the only game in the series to make use of character designs by Americans - while six of them were proposed by fans in a Japanese contest, two of the robot masters (Wind Man and Knight Man) were selected from entries made to a contest run by Nintendo Power.
The fundamental core of the game is the same as you'd find in the earlier games, but a few more additions have been made - Rush now fuses with Mega Man to give him extra powers (the jet pack is easily my favorite!), and some stages have alternate paths that provide access to the BEAT power-up. The graphics are also a huge step up in many ways from the older games - there's far more shading and detail in the backgrounds and in many of the enemy sprites, and the whole thing got a huge style overhaul - from the stat readouts during the stage introductions to the dramatic dimming of the lights when a robot master enters the room, the whole game has an edgier, "cooler" vibe to its presentation. The sound is a bit hit or miss, though. It never once matches the level of the first four games, but it's generally more memorable and more suiting than the soundtrack to the fifth game was.
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