CLAY FIGHTER SCULPTORS CUT * Gameplay [N64]

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ClayFighter 63⅓ is a 1997 fighting game developed and published by Interplay Productions for the Nintendo 64. It is the third installment of the ClayFighter series. The title is a parody of the "64" suffix common with the Nintendo 64's games.

Upon release, ClayFighter 63⅓ was negatively received by critics for its gameplay, animation, and AI. An updated version entitled ClayFighter: Sculptor's Cut was released in 1998 as a Blockbuster rental exclusive. Due to not receiving wide distribution, Sculptor's Cut is one of the rarest and most valuable Nintendo 64 games.


Gameplay
Like its predecessors, ClayFighter and ClayFighter 2: Judgment Clay, Clayfighter 63⅓ uses stop motion animation and claymation as opposed to traditional computer animation to produce a unique effect.

The arenas in ClayFighter 63⅓ are unique in that each one, with several exceptions, houses multiple rooms; during fights players can punch or kick their opponents into different rooms and the fight will then continue in that room. There are 26 different rooms to fight in.

The game itself parodies other fighting games. It uses a 3-level bar for super combos like in the Street Fighter Alpha series and uses parries like the Street Fighter III series, and many of the super attacks are noticeably variations of attacks from the Street Fighter series. It also features a combo system similar to Killer Instinct, although it makes fun of the combo names (for example, "Itty Bitty Combo", or "Triple Brown Betty Combo"). During battle players can use many different attacks which have their own strengths and weaknesses.

NO EMULATOR USED!!
Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC With MClassic

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https://youtu.be/43dzrCAfU3A

#N64 #Gameplay #CLAYFIGHTER

Platform(s)
Nintendo 64

Release
ClayFighter 63⅓
NA: October 23, 1997
EU: November 19, 1997
Sculptor's Cut
NA: May 15, 1998

Genre(s) Fighting

Mode(s) Single-player, multiplayer







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